Bachelor of Fine Arts in Digital Media Arts


A BFA in Digital Media Arts provides a foundation for students seeking to develop careers in the rapidly growing areas of motion graphics, sound design, video production, and photography through a multidisciplinary approach. This comprehensive degree fosters soft skills desired by the field of digital media arts including: creativity, team building, critical thinking and symbolic communication. This program produces digital media artists and professionals ready to create, develop, produce, and promote professional quality digital content on industry standard software and hardware. With grounding in both theory and technique our graduates are prepared for jobs such as videographer, video editor, sound designer, and motion graphics designer.


Bachelor of Fine Arts Degree:
Digital Media Arts and Animation

General Education
Art Core
Major Courses

Art 372 – Animation I

This course covers the basic principles of animation, and provides students with the basic understanding of timing. Students learn the fundamentals of weight and its direct relation to timing. Students will gain an understanding of industry standard tools and practices, including Adobe Animate and Maya. Prerequisites: Art 221, 329. 3

Art 373 – Animation II

This course will focus on organic mesh design and production as well as surface and lighting properties for creating portfolio quality, real-time and pre-rendered organic models. Prerequisite: Art 372. 3

Art 472 – Animation III

Course explores fundamental animation principles (timing/spacing, overlap, squash/stretch, anticipation, etc) along with digital animation tools (rigging, inverse kinematics, keyframing, etc) to help students gain experience and a better understanding of the role of CG animators. Prerequisite: Art 373. 3

Art 473 – Animation IV

In this course, students go through all of the steps involved in creating an animated sequence for a short film. Students work in groups to create a 10 to 15 second short animation. Students go through thumb nailing the shots, blocking, posing, splining, and polishing the shots. Topics include in-depth rigging, automating workflows, simulations, writing custom tools, writing shaders, etc. Students will gain experience in a sought-after production role. Prerequisite: Art 472. 3


Michael Stanley – Department Chair